Mirror of Shattered Pixel Dungeon
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Evan Debenham 0bf7f2edc3 v0.8.1a: final commit 6 days ago
SPD-classes v0.8.1a: fixed a variety of rare crashes caused by: 6 days ago
android v0.8.1: fixed a NPE when fonts are reset before being initialized 1 week ago
core v0.8.1a: final commit 6 days ago
desktop v0.8.1: fixed a NPE when fonts are reset before being initialized 1 week ago
docs v0.8.1: added text regarding pull requests and funding (for github) 2 weeks ago
gradle/wrapper v0.8.1: updated gradle and gradle wrapper 1 week ago
services v0.8.1: fixed the following bugs: 1 week ago
.gitignore v0.6.1: updated gitignore 2 years ago
LICENSE.txt actual source files added 6 years ago
README.md v0.8.1: added text regarding pull requests and funding (for github) 2 weeks ago
build.gradle v0.8.1a: final commit 6 days ago
gradlew v0.8.1: updated gradle and gradle wrapper 1 week ago
gradlew.bat v0.8.1: updated gradle and gradle wrapper 1 week ago
settings.gradle v0.8.0: added an update notification service 7 months ago

README.md

Shattered Pixel Dungeon

A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.

Shattered Pixel Dungeon currently compiles for Android and desktop platforms. It is available from GitHub, Google Play, Amazon, and F-Droid.

If you like this game, please consider supporting me on Patreon!

There is an official blog for this project at ShatteredPixel.com.

The game also has a translation project hosted on Transifex.

Note that this repository does not accept pull requests! The code here is provided in hopes that others may find it useful for their own projects, not to allow community contribution. Issue reports of all kinds (bug reports, feature requests, etc.) are welcome.

If you’d like to work with the code, you can find the following guides in /docs: